﻿using System;
using System.Collections.Generic;
using System.Text;

namespace UnityStudy
{
    public class TextFileLog : ILog
    {

        private string _target;

        public string Target
        {
            get { return this._target; }
            set { this._target = value; }
        }

        public void Write(string MsgStr)
        {
            MsgStr += _target;
            //Output Message
            Console.WriteLine("Output " + MsgStr);
        }

    }
}
